carcass shotlist

January 29, 2008

Quick chat in the corridor with Production Designer Dave Allen and realised I havent put up my initial shotlist here. Going to go to storyboards and previs via FrameForge 3D soon so these are really simple shots as per draft 2shot list is here   


carcass latest draft

January 29, 2008

Hi,Draft 4 here.carcassv4.pdfCut one scene and tried to get technology to work in delivering some of the subtext. Admire that in Cronenberg’s work, not just existenz but earl work like scanners and Dead Ringers also.  


script formatting macro

January 25, 2008

Hi,thought i’d post this macro for those who don’t want to buy or can’t afford industry software like final draft. This macro should result in industry formatted scripts  scriptformattingmacros.jpg 


Carcass Script development meeting

January 25, 2008

Had a good meeting today. Looking at developing the how to use the image to represent some of the ideas, again looking at how technology really integrates into this world, how technology can be used for purposes of subtext as well as providing the text. And then the big one I think which is how the change undergone is profound and personal.So I am looking to do this over the weekend for a submission on Monday. 


carcass concept visuals (more)

January 25, 2008

Here are some more concept visuals created by Production Designer Dave Allen.  You may recognise one of the images from the early concept visuals drawn by Mike Osbourne. Dave has now worked up the practicalities surrounding all of the many ideas and problems the script currently explores.


Carcass Music

January 24, 2008

I went to a gig before christmas to see singer/songwriter Chris Green. It was fantastic.  As I was listening I really felt some of the songs he performed would really work with Carcass.I’ve gotten Chris’s permission to post rough demo versions of the tracks and as soon as i’ve fileden works for me i’ll post them. The valley (offal) I am thinking of for the opening of scene two and largerbabble is perfect for the Stimulator Bar scene    You can listen to some of Chris’ other tracks here


Carcass Schedule

January 23, 2008

Here’s a sample of the initial schedule. schedulegrab.pdfSo far it is looking like a ten day shoot. It is nowhere near finished yet as there are lots of variables still to be decided, not many specific locations arranged yet, script still developing etc etc, some things need to be shot first for use in later scenes, some nudity that I want to shoot first but nobody cast yet so that whole conversation needs to happen etc, etc. Posting really to demo process and progress and also to talk about the package I am using.Using an industry leading piece of software called EP Scheduling. Such a difference than doing it by hand like I am used to. The automation is excellent and makes it really easy to produce reports of cast, locations, schedules, props etc, etc at a few clicks. Still happily discovering stuff and still unsure if this is the same software as movie magic suite of software or not.   Also have the companion EP Budgeting so hoping that is similarly easy. Trying to get budget and schedule done for friday for submission Monday. Ep have a free trial demo version available for download here so check it out.  


carcass new draft

January 22, 2008

Hi, Here’s the new draft, version 3.carcass version3 carcassv3.pdf What I was looking to do following my meeting with DV shorts rep Paul Welsh was to develop Jim’s character much more.  Compare and contrast with version 2 and let me know your thoughts. 


Carcass Script comments by Matt Gibbons

January 18, 2008

I just read the documentation on your word press site, finishing by printing out the script and giving it a good paper based read – I think it sounds really interesting-before you mentioned the “predominantly white yet warm room” i visualised most things prior to this scene in a cold, metallic blue sort of colour pallete – I think it would have to be filmed in HD to capture the ‘too perfect’ look of everything, I love the idea of perhaps trying to make things which visually look so clean and perfect, and making these things the visually uncomfortable, while attempting to make things that naturally have imperfections, blemishes, and are not necessiraly perfectly framed – with a warm welcoming, natural tone.I also read into it that the imperfections, the pains and discomforts that don’t exist in the world to most people should be almost welcomed as they are part of living.Liked the concept drawings, i recognised a location!the simple, unillustrative monotone dialogue came across in the script well – to me nothing feels out of place, many aspects of the ‘production’ are very consistent in their direction to create the world – i like the almost brand names that appear, i think this is a great idea and there’s no reason why this attention to detail which helps give the impression of a real world shouldn’t exist in a short – i don’t understand why this isn’t done more in shorter productions- i think it’s important to give the impression of a past, a present and a future if you’re creating your own world as it were.have you read a brave new world by aldous huxley? 


some carcass concept visuals

January 17, 2008

Some concept visuals to have a look at. Under the direction of Production Designer Dave Allen, these Concept visuals were created by Mike Osbourne a nottingham trent university 2007 Design For Film & Television (DFTV) graduate. Working from Draft One of the script. They look they fantastic I think. Dave has a number of excellent ideas that we are confident can be realised on the budget. We have the support of the Narrative and Interactive Arts department at NTU and are imagining using expertise, locations and resources available from the MultimediaTheatre Design and DFTV staff and graduates. More concept visuals to come as and when.   


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